I think the game has potential but needs improvement...
imo it could be improved by:
1. Reducing the time between dying and respawning,
2. Making the boundary between game states clearer: - Between reloading, give a visual indication via a progress bar of when the laser will be recharged, this avoids the scenario where a user attempts to fire too soon, then waits too long and dies. - Between death and respawn states, give a visual and audible (maybe?) indication of both when the ship *will* respawn, via a progress bar, and *has* respawned, via a brief flashing of the borders of the screen.
These are just my opinions, but I suspect it will lead to the false impression that the controls are clunky or muddy, there's just not visual feedback of what's happening. Most games use audible signifiers for time-dependent affordances by using reload sounds, or a classic respawn grunt, but obviously we don't want that.
On the plus side, I have to say the sound design is on point (unsurprisingly), for what it is, at high volumes, the final seconds of the incoming drone is legitimately creepy as hell and borderline scary.
It was a hell of a contest. I think I spent a couple hundred coins on this one trying to reach the top 10. Is it just me, or is the competition getting tighter and tighter?
It certainly feels that way! This was probably the closest I got to getting a medal on Boost Champ. A few weeks ago the top scores seemed unreachable to me. Now they kind of still feel like that (especially if Beto, Kapone and some others play), but I'm at least closer to them. I must admit the Boost and Cut games started to get on my nerves. Too much refreshing just to get a single proper game. :P
yes, that would happen to me when using Brave browser, I would never progress. Then somebody mentioned to use Chrome, which I did, and now I leveled up like 20 levels haha.
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Jan 23, 09:34
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