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Mark Rourke
Jan 25, 04:24 in SoundGym Cafe
Hi I've been playing the stereohead game wearing headphones. I'm fairly new to ear training, are my ears just not trained enough to hear the depth of stereo using headphones? or should I switch to using monitors left and right to get a better ear for this?
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John Greco
Jan 25, 04:27
I would try them both. I feel like the game is helping me be more sensitive to stereo separation while wearing headphones as well as monitors. And (for me, anyway) my sensitivity is different with each.
Congrats @snow mixed for winning the Golden Ears Award!
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Steve Rinaldi
Jan 23
Snow Mixed, way to go! Congrats for winning your Golden Ears!
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Colin Aiken
Jan 24, 06:53
Superb work!
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Lio LM
Jan 24, 21:49
Very nice! ⭐⭐⭐
Congrats @Zeo Wei for winning the Golden Ears Award!
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Vincent Thomas
Jan 24, 08:33
Well done! Congrats!! 🎵
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Jürgen Engelmann
Jan 24, 09:03
Well done!
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Lio LM
Jan 24, 21:49
Congrats Zeo! ⭐⭐⭐
Congrats @Les Early for winning the Golden Ears Award!
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Colin Aiken
Jan 24, 06:51
Fabulous work!
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Steve Rinaldi
Jan 24, 20:23
Les, way to go! Congratulations for winning your Golden Ears!
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Lio LM
Jan 24, 21:48
Congrats Les! ⭐⭐⭐
Congrats @LUKE LUKE for winning the Golden Ears Award!
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Colin Aiken
Jan 24, 06:51
Fantastic!
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Steve Rinaldi
Jan 24, 20:24
Congratulations for hitting this milestone - and on to Diamond!
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Lio LM
Jan 24, 21:48
Congrats Luke! ⭐⭐⭐
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SoundGym
Jan 24, 09:44 in SoundGym Official
Congrats @Mai Shiro for winning the Golden Ears Award!
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Steve Rinaldi
Jan 24, 20:22
Nice! Congratulations for winning your Golden Ears!
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Colin Aiken
Jan 24, 21:10
Fantastic!
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Lio LM
Jan 24, 21:48
Congrats Mai! ⭐⭐⭐
Congrats @Michael Williams for winning the Golden Ears Award!
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Lio LM
Jan 23
Congrats Michael! ⭐⭐⭐
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Colin Aiken
Jan 24, 06:55
Congratulations!
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Steve Rinaldi
Jan 24, 20:23
Nice work, Michael - congrats for winning your Golden Ears!
Congrats @Claire Rebecca Bannister for winning the Diamond Ears Award!
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Colin Aiken
Jan 24, 06:55
Outstanding accomplishment!
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Adrian H.
Jan 24, 08:01
Nice ears you got there
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Steve Rinaldi
Jan 24, 20:23
Claire - that's awesome! Congrats for winning your Diamond Ears!
Time for SpacePan, time to save money! 😁
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Cuantas Vacas
Jan 22
9 out of 10 aliens think this game is way too cheap.
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I think the game has potential but needs improvement...

imo it could be improved by:

1. Reducing the time between dying and respawning,

2. Making the boundary between game states clearer:
- Between reloading, give a visual indication via a progress bar of when the laser will be recharged, this avoids the scenario where a user attempts to fire too soon, then waits too long and dies.
- Between death and respawn states, give a visual and audible (maybe?) indication of both when the ship *will* respawn, via a progress bar, and *has* respawned, via a brief flashing of the borders of the screen.

These are just my opinions, but I suspect it will lead to the false impression that the controls are clunky or muddy, there's just not visual feedback of what's happening. Most games use audible signifiers for time-dependent affordances by using reload sounds, or a classic respawn grunt, but obviously we don't want that.

On the plus side, I have to say the sound design is on point (unsurprisingly), for what it is, at high volumes, the final seconds of the incoming drone is legitimately creepy as hell and borderline scary.
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Pedro Guerreiro
Jan 24, 11:47
@Andrew Mark Allen , could you please copy your suggestions to this SoundGym Space? https://www.soundgym.co/space/view?id=SUG9FC72XQ8
I believe it has more chances to be noticed by SoundGym team if you post it there.

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