Congrats @Mateo PROVOST for winning the Golden Ears Award!
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Colin Aiken
May 10
Awesome!
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Steve Rinaldi
May 11, 01:01
Mateo, congratulations for getting those Golden Ears!
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Endriu Filimon
May 11, 21:46
Congratulations Mateo!
Congrats @Endriu Filimon for winning the Golden Ears Award!
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Colin Aiken
May 10
Fabulous work!
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Steve Rinaldi
May 11, 01:01
Sweet, Endriu! Congratulations for winning your Golden Ears!
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Endriu Filimon
May 11, 21:43
Thank you guys! Really appreciate.
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SoundGym
May 11, 18:21 in SoundGym Official
Comeback
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AKU FEN
May 11, 20:14
en garde!
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Beto Ojeda
May 11, 21:01
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Cindy Preta
May 11, 21:26
Hi there Soundgymers.. I created a new room looking for a serious collaborational project for and not only HOFA College Song International Contest, Summer 2027.

I leave you a link to the full description of the project and conditions:

https://drive.google.com/file/d/1JGuI2rhjQHmQySc2VnlgJan5BQpAzWIj/view?usp=drive_link

I will be very happy to hear from you.

Kind Regards.

PS: You can find the room here:

https://www.soundgym.co/space/talk?id=JYUYZLPGDVU&t=GCYR4TSX6LH
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Beto Ojeda
May 11, 21:11
Hey, tocayo! If you need acoustic guitars and/or backing vocals, count on me!
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Alberto 2R Studios (author)
May 11, 21:14
@Beto Ojeda yeah!!!! really good 🙌
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Sawyer Bell
May 11, 16:57 in SoundGym Cafe
Hey guys I hope all are having a great monday, fresh week make it amazing!!!
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Geo H
May 11, 16:58
Wishing a great monday to you too Sawyer! Lets get our minds running rhe right way with some composition and ear training lol 😋
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Thierry Bell
May 11, 17:02
lets go!
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Kevin Karanja
May 11, 18:21
LETS DO THIS
😎
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SoundGym
May 11, 13:08 in SoundGym Official
Huge congrats to @Xander Monteath - 'Loner' just took the top spot this week. Drop a prop, leave a comment, and give it a spin:

https://www.soundgym.co/chart/index
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Sawyer Bell
May 11, 16:56
Heck yeah mannnn!!!!!
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SoundGym
May 11, 13:01 in SoundGym Olympics
SpacePan Champ Winner, May. 7th - May. 11th:

1st: @Lio LM 104 pts
2nd: @Pedro Guerreiro 102 pts
3rd: @Cindy Preta 101 pts

See complete standings:
https://www.soundgym.co/contest/view?id=WX7NG0L1F5A
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Stelios Mavroyiannis
May 11, 13:32
Congrats everyone! At least I made it to 101 this time! :P
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Lio LM
May 11, 16:37
Yes 101 Stelios! You did it! 😀 Congrats everyone! 🌞
No one asked but here’s my ranking of the SoundGym games based on practicality. This is MY subjective view as a mixing and mastering engineer. The value may differ from person to person

1. EQ Mirror - Super practical, a great way to figure out how to solve and match EQ problems

2. Kit Cut - Great for training but only if you don’t use the on/off button and learn to hear what different lack of frequency bands sounds like

3. Filter Expert - Like all of the EQ games combined but good at learning the difference between shelving and filtering

4. Compressionist - How I learned about attack and release settings affecting audio (wish they had more than just drum sounds)

5. Peak Master - Simple, and effective. Perfect for beginners

6. EQ Cheetah - Harder, but effective. Perfect for people looking to train their instincts

7. Bass Detective - Bass frequencies can be harder to differentiate but this game helps

8. Distorted Reality - Definitely good for hearing whether you’re pushing your limiter too hard

9. Dr. Compressor - Difficult but I did learn how to hear when transients are being squashed and killing the depth of drums

10. EQ Knight - Not bad but not my favorite EQ game. In most cases you only need to identify one frequency band change and you’ll have the answer

11. Reverb Wizard - Good for hearing and identifying reverb tails. Wish they would focus more on
identifying certain types of reverbs

12. Sonar Beast - Cool game but I find the others more practical in a real world setting

13. Feedback Eliminator - I only find this useful as a live sound engineer

14. Stereohead - Not exactly super important to be able to identify specific panning settings, especially since a lot of panning is just LCR

15. Pan Girl - Same as above

16. DB King - Never had to apply this skill in a real world mix/master setting but I guess it’s interesting

17. Balance Memory - Same as above but this one is seriously pointless because when have you been in a situation where you had to set volume levels from memory?

18. Delay Control - Absolutely useless. Knowing the exact numbers of different delay settings by ear does nothing to make you a better mixing/mastering engineer
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Jay Kay
May 09
I don't disagree with the ranking at all but a part of me disagrees with the list as a whole.

It's kinda like ranking math disciplines. Is trigonometry more useful than calculus? Maybe, idk. But what people gain by studying both of them is nearly identical - it teaches you to engage your brain, shift your perspective and find a path through.

I think that all the games force you to focus on something different or at least to flex the mental muscles you've built in a new way. I certainly love a few and hate a few but I'm not gonna skip leg day cause I hate the exercises 😅
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Morgan Belle
May 09
As a (mostly) live sound engineer, i think delay control is quite useful for sharpening your ears for timing issues. Sometimes it is needed to hear if your loudspeakers are delayed correctly or if your pa sound is delayed correctly to the speakers/singer/musicians on the stage. For this you need a certain awareness of how different delays sound.
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Kevin Koelzer (author)
May 11, 01:52
Jay: I can see that logic, but I just don't think that some of these games flex something important. I'd rather spend my time training more practical math disciplines for me. Maybe I'll play some of the lower games again someday but I just don't see them as a worthwhile use of the small amount of time I dedicate to ear training
Morgan: That's an interesting perspective. I could never think of a real world application for Delay Control but I suppose that makes sense if you're into live sound

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