Best Drum Machines of All Time: The 7 Classics That Changed Music Forever
Explore seven classic drum machines that left a lasting impact on music production, influencing artists across different eras and styles.
In this article, you can find our seven favorite classic drum machines of all time. Released between 1980 and 1986, these are all from the golden age of drum machines.
Howdy, this is my first post! I've started Pro recently and one game gave me a big question.
When Feedback Eliminator plays a higher frequency (using headphones), somewhere from 2.5kHz upward, I noticed a noisy/hissing sound as the sound died down after answering.
I tried this out in my DAW with a sine wave generator, and while the effect isn't as pronounced, anything from around 3k and up would leave this ghostly hissing ringing in my ears for up to half a second after I'd muted it.
Is this headphone distortion, psychoacoustics or something? The higher the frequency, the more noticeable the effect. Doing this experiment, I definitely found that my ears acclimate much faster than I realized - the sound would be constantly changing after just a second or so. So I figure it's something to do with this, I'd certainly like some confirmation though.
Okay, I think it's the time. I'm doing my exercises every day for four months and now i can say that the people, who say smth good about this platform (ToneGym is included as well) just don't spend enough time here to understand, that this is the pure crap. Firstly, i thought I'm just complaining, but now i know that this is a systematic fault of the developers, who don't care about the functional.
1) What is going on with the hitbox of the cursors? I can point at the correct frequency, the exercises show that the frequency is in the correct diapason, but I'm still wrong. FIX THE DAMN HITBOXES
2) Something is defenitely wrong with most sounds. In ToneGym the only normally recorded instrument is the piano. Here, the problems with the audio are faced almost in every exercises, especially i hate the moments when you start to understand the answers not because you hear the distortion, but because you start to hear the sound problems and thus identify where is the correct answer
3) WHAT THE HELL IS WRONG WITH THE PERCENTAGE? How do you calculate it? I make 80-90% of accuracy and it shows me only %30. I'm not sure that you are familiar with the concept of the percents. I was collecting the screenshots for a week, Attach it here
There are a lot of minor mistakes on the platform that can be related to the browser you use, that's why I'm not gonna speak of them, but the ones I listed can be corrected if you start doing smth with the platform
2) I have to agree that the distortion issue can definitely be fixed when comparing the volume between options 1 and 2. Most of the time, you can easily be fooled by the volume changes. However, when playing Dr. Compressor, it's not as distracting because you can recognize the compression in other ways. Distortion, on the other hand, is not as graceful.