Hello there. I’ve been using Soundgym for a little while because I want to develop my intuitions around recorded sound, ideally so that I can work on my own music and sound design projects.
I started out using Tonegym and am making good progress, as I already started with some basis in music theory. I’m also making progress in Soundgym, but I’m definitely finding it more difficult. According to the stats, apparently I’m ahead of 60% of users in Delay Control, Reverb Wizard, and DB King, so I assume I’m doing SOMETHING right.
However, the games I’m doing worst in right now are:
Peak Master, EQ Knight, and Filter Expert: I’m lumping these together because they’re all related to EQ. I think I have a basic idea of what EQ adjustments do, but the finer the details get, the harder a time I have.
Broadly speaking, I’ve been going by “If it sounds tinny or hissy like an old radio, it has more high frequencies; if it sounds like it’s underwater or in the next room, it has more low frequencies”. But I’m guessing that, to progress further, I need to get more granular than that. It’s not immediately obvious how to do that. I can SORT OF draw upon my experience in music to help a bit (e.g. if the higher notes sound louder, that implies that the higher frequencies have been boosted) but it’s still very difficult.
Stereohead: I’m not sure why I struggle so much with this one. On paper, it seems like such a simple idea, and I understand what I’m supposed to do, but I guess I’m just not great at figuring out the “distance” between the two audio tracks. I suspect part of the problem is that, until today, I hadn’t looked up how stereo width actually works? Apparently it’s a slight delay between the two sides? Maybe knowing that will help me listen better.
Compressionist: This is the one game where I genuinely have no idea what I’m doing. I THINK I understand what compression is. My understanding is that it’s sort of, reducing the difference between the loudest and quietest sounds, analogous to turning down the “contrast” in an image? In Dr. Compressor, for example, I listen for which sample sounds like it has less “information”, and it seems like another effect is that compressed sounds seem to “linger” a bit more (e.g. a compressed drum sound will seem to fade out rather than go silent immediately).
But that doesn’t help me to understand what the buttons in “Compressionist” are even doing. Insofar as I’ve had any success at all, I’m pretty much just guessing.
One resource I haven’t looked at much is the “Learn” section of this website. Are there lessons that would help me, especially with Compressionist and the EQ games?
Thank you very much for any help.
I started out using Tonegym and am making good progress, as I already started with some basis in music theory. I’m also making progress in Soundgym, but I’m definitely finding it more difficult. According to the stats, apparently I’m ahead of 60% of users in Delay Control, Reverb Wizard, and DB King, so I assume I’m doing SOMETHING right.
However, the games I’m doing worst in right now are:
Peak Master, EQ Knight, and Filter Expert: I’m lumping these together because they’re all related to EQ. I think I have a basic idea of what EQ adjustments do, but the finer the details get, the harder a time I have.
Broadly speaking, I’ve been going by “If it sounds tinny or hissy like an old radio, it has more high frequencies; if it sounds like it’s underwater or in the next room, it has more low frequencies”. But I’m guessing that, to progress further, I need to get more granular than that. It’s not immediately obvious how to do that. I can SORT OF draw upon my experience in music to help a bit (e.g. if the higher notes sound louder, that implies that the higher frequencies have been boosted) but it’s still very difficult.
Stereohead: I’m not sure why I struggle so much with this one. On paper, it seems like such a simple idea, and I understand what I’m supposed to do, but I guess I’m just not great at figuring out the “distance” between the two audio tracks. I suspect part of the problem is that, until today, I hadn’t looked up how stereo width actually works? Apparently it’s a slight delay between the two sides? Maybe knowing that will help me listen better.
Compressionist: This is the one game where I genuinely have no idea what I’m doing. I THINK I understand what compression is. My understanding is that it’s sort of, reducing the difference between the loudest and quietest sounds, analogous to turning down the “contrast” in an image? In Dr. Compressor, for example, I listen for which sample sounds like it has less “information”, and it seems like another effect is that compressed sounds seem to “linger” a bit more (e.g. a compressed drum sound will seem to fade out rather than go silent immediately).
But that doesn’t help me to understand what the buttons in “Compressionist” are even doing. Insofar as I’ve had any success at all, I’m pretty much just guessing.
One resource I haven’t looked at much is the “Learn” section of this website. Are there lessons that would help me, especially with Compressionist and the EQ games?
Thank you very much for any help.
1 lubię
Nov 15, 04:54
Nov 15, 05:54
Nov 15, 08:28