Thanks, Ross! I'm doing my best. I'm not that good on Boost and Cut Champ, though. I guess I'm more of a marathoner than a sprinter. As for the tries, I do 4-8 not in a day, but the whole duration of the contest. EQ Ace is certainly not as monotonous, for exactly the reasons you've mentioned!
What you're saying makes a lot of sense. I also went to look how many people in general participate and while it's usually a lower number than boost or cut, it's not that significant (40-60). So it seems you are on target - even though the number of people playing is not significantly lower, it means the number of times one person plays the game is much lower. I've also found myself pulled into economics of this - if on the 1st play I reach 6-10th place, and 4% pot is around 18 coins, then it doesn't make sense to play more than 4 times :D
I like this exercise/game a lot! Maybe it's a good one precisely to train our patience and resilience. =P I appreciate a lot how the difficulty level gradually increases. But, as I mentioned here before, and suggested the SoundGym team, I find it could be more rewarding to our skills if it's speed increase would be more gradual than it is, in particular after 80-90 points. I believe it's a game where a decent pair of headphones with proper soundstage imaging could make a difference on achieving higher scores. It could be frustrating playing it with one's that don't give a wider soundstage like most in-ears and most closed-back headphones (there are very good exceptions though!). As a non-Pro user, the Space Pan and Cut Champ give myself an opportunity to practice on different exercises from the standard 3 I'm limited to in the Daily Workout.
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