It seems like a lot of people dread EQ Cheetah. I think the concept is a good one, but perhaps it would make more sense to use the same sample throughout each attempt?
If the goal is to train quick identification of a peak frequency, constantly changing the sample requires users to familiarize themselves with each sample by spending time flipping the eq on and off, but you really can't do that with the inherent motivation of getting a good score in such a short amount of time so it sort of encourages panic guessing more. The task of comparing an EQ on and off is already explored in other games, and the time element of EQ Cheetah works against it, so it's best to remove the need to toggle the EQ. Using the same sample throughout would let users focus solely on the main task of quickly identifying peak EQs without having to refamiliarize themselves with the source each time. What do you all think?
That could be a great idea! Or maybe a button that can activate a 'beginner mode', so that at anytime you can still practice/learn to recognize while being able to challenge yourself through the standard EQ Cheetah too? I think that could be more practical for soundgym. What do you think, Corey?
Hm, there already is a practice mode, but maybe adapting it in that way could be beneficial! I still think starting a few beginner levels with one sample and then working to multiple samples in harder levels would be a good compromise at first, but the problem with that is then that only familiarizes you with the samples in that particular sample pack, so if you start it with a different group of sounds at level 5 then you're missing that same process to familiarize yourself with those samples.
Maybe a better way would be to do the first 5 guesses with one sample, then introduce another for the next 5, and continue that for all 25 guesses in a level. I've never gotten close to even getting all 25 in level 1 alone lol, but grouping them together within a level would help with familiarity but still provide variety. So whatever sound pack you choose, you get the same sample in a row 5 times, then a different sample every 5 guesses.
Audio Frequency Range: Seven Crucial Zones You Need to Know
Ever wonder why a mix feels muddy, harsh, or thin even when the levels look fine? It’s almost always a frequency issue.
This breakdown walks through the 7 frequency zones every producer should recognize by ear from sub-bass power to high-end air, and explains what each zone actually does to your mix.
If you can hear where the problem lives, fixing it becomes fast and intentional.
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