Am I the only one who feels this way, or do you also find the “fading…” sample a bit annoying?
It seems to me that without waiting a fraction of a second, you’re not really able to hear the difference — so your result in cut/boost games is somewhat dependent on how many times you hear…
Haha, I feel you! It's also my worst sample for the same reason. Sometimes I can hear the boosted/cut frequency from the background noise that's heard before the voice kicks in.
We use cookies to improve your experience. Essential cookies keep the site running. We also use optional cookies to enhance performance, analyze traffic, and personalize ads. By clicking “Accept”, you agree to the use of all cookies.
Mar 02, 10:07