Time for SpacePan, time to save money! 😁
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Cuantas Vacas
Jan 22
9 out of 10 aliens think this game is way too cheap.
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I think the game has potential but needs improvement...

imo it could be improved by:

1. Reducing the time between dying and respawning,

2. Making the boundary between game states clearer:
- Between reloading, give a visual indication via a progress bar of when the laser will be recharged, this avoids the scenario where a user attempts to fire too soon, then waits too long and dies.
- Between death and respawn states, give a visual and audible (maybe?) indication of both when the ship *will* respawn, via a progress bar, and *has* respawned, via a brief flashing of the borders of the screen.

These are just my opinions, but I suspect it will lead to the false impression that the controls are clunky or muddy, there's just not visual feedback of what's happening. Most games use audible signifiers for time-dependent affordances by using reload sounds, or a classic respawn grunt, but obviously we don't want that.

On the plus side, I have to say the sound design is on point (unsurprisingly), for what it is, at high volumes, the final seconds of the incoming drone is legitimately creepy as hell and borderline scary.
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Pedro Guerreiro
Jan 24, 11:47
@Andrew Mark Allen , could you please copy your suggestions to this SoundGym Space? https://www.soundgym.co/space/view?id=SUG9FC72XQ8
I believe it has more chances to be noticed by SoundGym team if you post it there.
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SoundGym
Jan 24, 09:44 in SoundGym Official
Congrats @Mai Shiro for winning the Golden Ears Award!
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SoundGym
Jan 23, 15:06 in SoundGym Official
Congrats @Zeo Wei for winning the Golden Ears Award!
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Colin Aiken
Jan 24, 06:53
Awesome!
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Vincent Thomas
Jan 24, 08:33
Well done! Congrats!! 🎵
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Jürgen Engelmann
Jan 24, 09:03
Well done!
Congrats @Claire Rebecca Bannister for winning the Diamond Ears Award!
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Lio LM
Jan 23, 14:55
Congratulations Claire! 🌈🌈🌈
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Colin Aiken
Jan 24, 06:55
Outstanding accomplishment!
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Adrian H.
Jan 24, 08:01
Nice ears you got there
Congrats @Michael Williams for winning the Golden Ears Award!
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Lio LM
Jan 23, 14:56
Congrats Michael! ⭐⭐⭐
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Colin Aiken
Jan 24, 06:55
Congratulations!
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SoundGym
Jan 23, 17:20 in SoundGym Official
Congrats @snow mixed for winning the Golden Ears Award!
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Steve Rinaldi
Jan 23, 23:45
Snow Mixed, way to go! Congrats for winning your Golden Ears!
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Colin Aiken
Jan 24, 06:53
Superb work!
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SoundGym
Jan 24, 04:44 in SoundGym Official
Congrats @Les Early for winning the Golden Ears Award!
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Colin Aiken
Jan 24, 06:51
Fabulous work!
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SoundGym
Jan 24, 05:49 in SoundGym Official
Congrats @LUKE LUKE for winning the Golden Ears Award!
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Colin Aiken
Jan 24, 06:51
Fantastic!
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Brendan K
Jan 23, 23:51 in SoundGym Cafe
Apologies if this has been brought up before, but why do some of the exercises only have a few samples/instruments that you can train on? The compressor games are especially minimal (like two drum kits??) I've bought all the Artist Sounds I can, but it would be really helpful to have more diversity with what we train with. Developers, any info on this?
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MrCello Music
Jan 24, 03:04
Some plucky instruments would be good for the compression - piano, acoustic guitar etc...
Congrats @Felix Rich for winning the Golden Ears Award!
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Colin Aiken
Jan 22
Fantastic!
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Lio LM
Jan 23, 14:59
Congrats Felix! ⭐⭐⭐
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Steve Rinaldi
Jan 23, 23:46
Felix, congratulations for hitting your Golden Ears!
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Christian Hagerman
Jan 23, 15:44 in BeatRace
im feeling super moist rn 😏🍆
Congrats @Peb Lee for winning the Golden Ears Award!
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Steve Rinaldi
Jan 22
Congratulations! Way to go, hitting this milestone!
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Colin Aiken
Jan 23
Marvelous work!
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Lio LM
Jan 23, 14:56
Very nice! ⭐⭐⭐
Congrats @Zozo Cheval for winning the Golden Ears Award!
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Steve Rinaldi
Jan 22
Congratulations! Way to go, hitting this milestone!
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Colin Aiken
Jan 23
Fantastic job!
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Lio LM
Jan 23, 14:56
Very nice! ⭐⭐⭐

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