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SoundGym
Jul 22, 13:08 in SoundGym Official
Congrats to @Colin Aiken for having the top track in the chart this week with 'Nightfall'!
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Femke de Wolf
Jul 22, 13:09
Congratzzz :D
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Maya B
Jul 22, 17:12
Congrats Colin!
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SoundGym
Jul 22, 13:59 in SoundGym Official
Congrats @Lucas Guimaraes for winning the Diamond Ears Award!
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Lucas Guimaraes
Jul 22, 14:00
woo I'm now diamond ears! time to keep going and learning :)
Hi guys, I'm struggling with the Compressionist (lvl 3) minigame atm. I'm getting two attack options to choose from but I can't seem to hear the difference if the options are (within) 50ms of each other. Does anyone have any tips? Thanks :)
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Randy Ball
Jul 21
That's where I am on that exercise also, I agree it's tough to hear, especially when its between 0 and 10ms. I just finished my exercises and listened very closely to the punchiness of the drums. Whichever one is poking out the most seemed to have the slightest difference. I think I'll need a few more workouts to start to notice it better.
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_ LMQ _
Jul 21, 20:36
1. load your daw
2. choose a dry drum loop from your browser
3. drag and drop that drum loop onto the playlist
4. route that loop to the mixer
5. load a compressor onto the mixer channel you routed the loop to

-
on your compressor:

1. turn the ratio to the max position [towards right]
2. turn the threshold to the max position [towards right]
2. turn the attack to absolute zero [towards left]
3. hit play and start turning threshold towards left and stop when you start hearing the compression
-

1. turn the ratio to the max position [towards right]
2. turn the threshold to the max position [towards right]
2. turn the attack to 10ms, 20ms, etc.
3. hit play and start turning threshold towards left and stop when you start hearing the compression
-

what are you listening for:

when the attack is fast you lose the sharp click at the beginning because the compression pushes it down like a hammer hits the nail.. and when attack is slow, it lets the intial click/transient/ throuh and turns the volume down of the rest of the sound..

i suppose that makes sense, if not i can make a warm chicken noodle soup and tuck you in goodnight.

_ compressed
= + --- uncompressed

an underscorer _ and here denotes compressed sound
(the nail head is hammered in - smoothed and leveled surfaced)

an equal sign =, --- and + denote uncompressed sound
(the nail head needs to be hammered in or someone will step on it - insert ears here)

a widdle dwawing for zee babee

uncompressed signal:

==-__--++--_----=++==

fast attack:
_____--++--_----=++==

slow attack:
==-________----=++==

fast attack and slow release:
_____________

like at the hospital an ekg monitor shows uncompressed periodic beeps, adding compression would send the subject into a coma (weak pulse) and too much of that, subject codes and the signal is compressed into a flatline.

----
anowthere iggzaampil wud be a uhh 😎:

uncompressed = a group photo [different heights, random proportions]

compressed = editorial shoot [models with consistent proportions]

limiter = mowed grass [jose, where art thou jose 🤷‍♂️]
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Femke de Wolf
Jul 22, 12:34
@_ LMQ _ thanks! I'll try this in my DAW. Love the examples😂
Congrats @Attila Szobonya for winning the Diamond Ears Award!
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Congrats
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Jesse Lyons
Jul 20
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Darryl Williams
Jul 22, 10:40
Great job!!!!
@Kenneth Warren Dias is now a SoundGym certified member. Congratulations Kenneth Warren!!
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Femke de Wolf
Jul 20
Let's gooo :)
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Colin Aiken
Jul 21
Big Congratulations!
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Darryl Williams
Jul 22, 10:40
Way2go!!!!
Congrats @J Stark for winning the Diamond Ears Award!
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Darryl Williams
Jul 22, 10:35
Nice!!!!

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