It seems like a lot of people dread EQ Cheetah. I think the concept is a good one, but perhaps it would make more sense to use the same sample throughout each attempt?
If the goal is to train quick identification of a peak frequency, constantly changing the sample requires users to familiarize themselves with each sample by spending time flipping the eq on and off, but you really can't do that with the inherent motivation of getting a good score in such a short amount of time so it sort of encourages panic guessing more. The task of comparing an EQ on and off is already explored in other games, and the time element of EQ Cheetah works against it, so it's best to remove the need to toggle the EQ. Using the same sample throughout would let users focus solely on the main task of quickly identifying peak EQs without having to refamiliarize themselves with the source each time. What do you all think?
I don't mean which sample pack you choose, I mean within any single sample pack, it still plays 5-10 different musical phrases, changing it each time you have to take another guess. I'm suggesting it just plays one piece over and over again. Often times these different phrases might not include many bass notes while another might be more bass heavy but not have much treble, so having just one piece with a broad spectrum would let us focus on just identifying EQs faster.
One option, in order to make sure it doesn't get too repetitive, is just choose a different sample within a given pack each time you play the game a separate time. It could play through the sample with no EQ once before the timer starts to help you familiarize yourself with the source and then launch into quick EQ test.
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Jan 08, 15:17
Jan 08, 15:36