Anybody know of a FAQ for the games in the audio workout? I know I at least have questions that others have probably figured out. For instance: - What do you listen for to tell the difference between 2:1 and 8:1 compression? - Is it humanly possible to hear delay that's less than around 80 ms? When I play that game and it's giving me a choice between a delay of, say, 40 ms and 20 ms, I can't tell the difference at all.
2:1 - 8:1 - I'd suggest you listen to how much more smashed the snare becomes at 8:1 compared to 2:1, cuz the low ratio is more about evening out the transients whereas 8:1 is more about character and smack, it kind of feels like the sandwich is getting tighter and tighter but there's a nice slam to it, compare when u get those two options, compare then 20 times before choosing and listen, don't look at the numbers, just close your eyes and listen to 2:1 for 20 seconds and then switch to 8:1 and listen for 20 seconds and then go back to 2:1, in a week time you will get the hang of it and you'll start hearing/feeling the difference
yes, it is humanly possible to hear the delay difference below 80ms, down to 10-15 ms it's possible, and below 15 ms it gets very quantum but I believe there are a few people out there who can still tell the difference, however it becomes an obsession or comes down to some hyper-gifted ears which is not necessary for music production/mixing
@Michael Hayashida, the only thing I would add to the above about the ratio, is that with 8:1 there's a lot more room sound. The key with delay is that quantity (ms) affects quality (how you perceive the sound). You can kind of hear delay above 30/40 ms. Below 30 ms, you forget about delay per se, and focus on other delay-related effects. Roughly, between 1-15 ms, you hear for a phaser/flanger effect, and between 15-30 ms for a thickening of the sound. Of course, it can get more nuanced than this.
@Beto Ojeda siiiiiiii gracias bro... hahahaha... Ruud es el nombre de artista... pero la verdad es no tengo tiempo para mis propios proyectos... asi que he puesto al dia algunas cosas y el nombre artistico lo he dejado de lado
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