Am I the only one who feels this way, or do you also find the “fading…” sample a bit annoying?
It seems to me that without waiting a fraction of a second, you’re not really able to hear the difference — so your result in cut/boost games is somewhat dependent on how many times you hear…
That’s right, @Stelios Mavroyiannis — especially when it’s in the very low or very high frequency range. When it’s boosted or cut more in the midrange, it becomes harder to hear in the background noise ;p
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