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SoundGym

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Kevin Koelzer
May 08, 23:53
No one asked but here’s my ranking of the SoundGym games based on practicality. This is MY subjective view as a mixing and mastering engineer. The value may differ from person to person

1. EQ Mirror - Super practical, a great way to figure out how to solve and match EQ problems

2. Kit Cut - Great for training but only if you don’t use the on/off button and learn to hear what different lack of frequency bands sounds like

3. Filter Expert - Like all of the EQ games combined but good at learning the difference between shelving and filtering

4. Compressionist - How I learned about attack and release settings affecting audio (wish they had more than just drum sounds)

5. Peak Master - Simple, and effective. Perfect for beginners

6. EQ Cheetah - Harder, but effective. Perfect for people looking to train their instincts

7. Bass Detective - Bass frequencies can be harder to differentiate but this game helps

8. Distorted Reality - Definitely good for hearing whether you’re pushing your limiter too hard

9. Dr. Compressor - Difficult but I did learn how to hear when transients are being squashed and killing the depth of drums

10. EQ Knight - Not bad but not my favorite EQ game. In most cases you only need to identify one frequency band change and you’ll have the answer

11. Reverb Wizard - Good for hearing and identifying reverb tails. Wish they would focus more on
identifying certain types of reverbs

12. Sonar Beast - Cool game but I find the others more practical in a real world setting

13. Feedback Eliminator - I only find this useful as a live sound engineer

14. Stereohead - Not exactly super important to be able to identify specific panning settings, especially since a lot of panning is just LCR

15. Pan Girl - Same as above

16. DB King - Never had to apply this skill in a real world mix/master setting but I guess it’s interesting

17. Balance Memory - Same as above but this one is seriously pointless because when have you been in a situation where you had to set volume levels from memory?

18. Delay Control - Absolutely useless. Knowing the exact numbers of different delay settings by ear does nothing to make you a better mixing/mastering engineer