It seems like a lot of people dread EQ Cheetah. I think the concept is a good one, but perhaps it would make more sense to use the same sample throughout each attempt?
If the goal is to train quick identification of a peak frequency, constantly changing the sample requires users to familiarize themselves with each sample by spending time flipping the eq on and off, but you really can't do that with the inherent motivation of getting a good score in such a short amount of time so it sort of encourages panic guessing more. The task of comparing an EQ on and off is already explored in other games, and the time element of EQ Cheetah works against it, so it's best to remove the need to toggle the EQ. Using the same sample throughout would let users focus solely on the main task of quickly identifying peak EQs without having to refamiliarize themselves with the source each time. What do you all think?
I understand your idea. I believe it is better to keep it this way though. I believe it is about refining your listening skills to become more flexible and to become faster in recognizing. Use your keyboard arrows to switch between EQ en without EQ to become more quick. All of the games can help you with understanding frequency ranges. If it only plays one track, that could be a beginner version of this, but you could also easily do that in your DAW with an EQ, if you have one, to understand the ranges. My advice when practicing with EQ Cheetah is to try to relax and focus on your intuition and you will slowly understand everything better.
That could be a great idea! Or maybe a button that can activate a 'beginner mode', so that at anytime you can still practice/learn to recognize while being able to challenge yourself through the standard EQ Cheetah too? I think that could be more practical for soundgym. What do you think, Corey?
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